top of page

Beach house

3ds MAX, ZBrush, Substance Painter, Maya,

Nuke (Spring 2020)

BeachHouse_Final.png

As a graduation project I decided to recreate the concept art 'Coco's Paradise Inn' by Tuomas Korpi as a 3D scene for animated film. Modeling is done in Autodesk 3ds Max and Zbrush, texturing in Substance Painter, lighting and rendering in Autodesk Maya, Arnold, and compositing in Nuke. Click on the image above to get a better look.

ConceptArt_TuomasKorpi.JPG

Concept art 'Coco's Paradise Inn' by Tuomas Korpi

WORK IN PROGRESS

Style and texturing test. Low poly model in 3ds Max, high poly details in Zbrush, texturing in Substance Painter.

Menu_Zbrush.JPG
Menu_test.jpg

The first render shows the model without any texturing. The modeling was all done in 3ds Max. This render was done in Maya. The second image shows the final Maya render with all textures.

BeachHouse_Final_Maya_NoTexture.png
BeachHouse_Final_Maya.png

Due to the time limitation, I focused  on one view only, so this is not a 360° environment. However, there is a possibility to further work out this environment. Here is a look at the back of the house.

BeachHouse_Final_Maya_NoTexture_Back.png
bottom of page