Beach house
3ds MAX, ZBrush, Substance Painter, Maya,
Nuke (Spring 2020)

As a graduation project I decided to recreate the concept art 'Coco's Paradise Inn' by Tuomas Korpi as a 3D scene for animated film. Modeling is done in Autodesk 3ds Max and Zbrush, texturing in Substance Painter, lighting and rendering in Autodesk Maya, Arnold, and compositing in Nuke. Click on the image above to get a better look.

Concept art 'Coco's Paradise Inn' by Tuomas Korpi
WORK IN PROGRESS
Style and texturing test. Low poly model in 3ds Max, high poly details in Zbrush, texturing in Substance Painter.


The first render shows the model without any texturing. The modeling was all done in 3ds Max. This render was done in Maya. The second image shows the final Maya render with all textures.


Due to the time limitation, I focused on one view only, so this is not a 360° environment. However, there is a possibility to further work out this environment. Here is a look at the back of the house.
